To Contents. Spirit Will Mind: Ther spirit that drives behavior is expressed through the power of the Will(Willpower). The Will acts "in the spirit of the moment," even when it seems a "spirit" or spiritual motive isn't involved.
     All three, Spirit, Will and Mind are involved in the learning process. The first time "the spirit of the moment" indicates something should be learned, Mind slowly learns how. Once learned and practiced until automatically fast and efficient, strong or weak Willpower decides what to do—new way or old? To get a specific result, an error may sabotage the process again and again. This unconscious behavior is so common, it has become a societal illness. (For example, the models indicate that capitalistic behavior doesn't give resolution—it's part of the problem.}
     Re-thinking can mean new learnng. Biased thinking means a biased result. With bias, a problem may be solved, but the situation not resolved. Righteous and right are different. Rationalization can appear logical, but not be rational. Critical thinking potentially resolves.
     Willpower controls everything, including the habit change recommended by the Learning Process.
Spirit Will Mind: Progression
Spirit Will Error Mind Logic
1. Part of whole. Sense Generalize Have concern. BEGIN
2. Part to whole. Extend Personalize Choose ideal. WHEN
3. Measure. Order False evidence Find value. THAT
4. Compare. Contrast False comparison Perceive use. WHY
5. Understand. Know Emotional reasoning Define truth. AND
6. Symbolize. Transform Blind acceptance Decide purpose. WHO/WHAT
7. Relate. Predict False relationship Accept relationship. FIND (XOR)
8. Mean. Ordain Pre-conception Conceive principle. WHICH
9. Build. Subordinate False construction Make structure. GOAL
10. Join. Conjugate Invalid conjugation Have means. HOW
11. Enable. Conduct False credit Choose method. DOES
12. Bind. Contract False cause Find verification. THIS
13. Essence. Nonsemantic Jump to conclusion Perceive behavior. BE
14. Meaning. Semantic Wishful thinking Define meaning. IF
15. Importance. Coordinate False identification Decide importance. IS (=)
16. Commit. Correlate False context Accept reality. WHERE
17. Conclude. Solve Denial Conceive solution. ANY
18. Equate. Validate Prejudice Make equity. GAIN
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